The virtual reality headset that Oculus launched last year was supposed to bring the world of virtual experiences to its users.
Instead, the company says its hardware is only a third of the way there.
Now the headset is struggling to keep up with the demand from its users and it needs to find ways to better address the shortcomings of its software.
The company has begun to address those problems by making a new headset that is supposed to be even better.
The headset, called the Oculus Rift, is not only more powerful than its predecessor, the Gear VR, but it’s also more comfortable.
The new headset is not the first VR headset to be built using Oculus software, but Oculus founder Palmer Luckey has been vocal about his skepticism of the technology.
“It’s hard to be skeptical when you’ve spent $2 billion in a billion dollar company,” Luckey told The Verge earlier this month.
“We’ve spent a billion dollars to make a product that doesn’t feel like a headset.”
The Oculus Rift is actually a headset.
The technology behind it is called an augmented reality headset.
A special camera sits in the front of the headset that can scan the world around you and take a photo of you and then project that image onto a computer screen in front of you.
The photo can then be projected onto a wall and then onto a flat surface.
The camera can also adjust the depth of the photo depending on the room you’re looking at.
Oculus has built the Oculus software on top of that technology and is now using it to build a new VR headset that looks a lot like the original Gear VR.
The Oculus headset is powered by a pair of cameras.
The front camera takes a photo every time you move your head in VR, the side camera captures the image every time your head is tilted and the back camera uses your head movements to project the image onto the headset.
Oculus says it can produce 360-degree photos that look like a movie theater and that it can capture up to 4K resolution at 30 frames per second.
That means the Oculus headset can take images that look 360 degrees in a half-inch-wide room.
The VR headset uses special cameras that are mounted on the back of the Oculus hardware and that can capture 360-degrees of the world.
The headsets cameras also take a lot of photos.
That’s because they have to.
The lenses in the cameras can’t focus on each other as they move around.
Instead of focusing on a particular part of the image, they focus on the whole image.
That makes the images appear blurry and fuzzy, but that’s not the real problem.
When you look at an image from the camera, you can actually see where the edges of the object are.
If you zoom in on a specific spot in an image, you’ll get a closer look at that spot.
But the real challenge is that there are no real edges in the images, so they can’t tell if something is right or wrong.
So, when you look up, you’re not really getting the full picture.
That creates a lot more of a distraction.
And if the images are blurry, it’s hard for you to focus on what’s in front or behind you.
If the image is too blurry, you might miss something important.
But if you look around you, you get the full image.
You can then use that to your advantage.
That is a big advantage.
But it’s not always good enough.
If your glasses don’t support the tracking, the headset can make your vision blurry.
This can also be frustrating.
When the camera detects that you’re moving, the camera sends the image to a computer that converts it into a 3D image.
Then, the computer can translate the 3D images into a 2D image that can then appear on the headset screen.
You might see the virtual reality image, but you won’t see the real image.
But Oculus says the camera is able to process this 3D video and that the image that appears on the screen can be more accurate than a standard 2D picture.
The glasses also need to be able to capture more than a single image at a time.
To do that, Oculus needs to build its own cameras.
That camera needs to be smaller and cheaper than the ones used by other VR headsets.
That also means the camera needs a large sensor.
There are cameras that can handle 1080p video and 720p video, but they are still too big for the headset to fit comfortably on the head.
The optics inside the camera need to look better.
Oculus is also going to need to improve its software to be more efficient.
The software is the engine that makes up the experience that the user is looking at when they’re in VR.
If it is better, then the experience is better.
That takes some time and a lot research, but the company is now hoping that it will be able do that in a year or